AI Insights · Timothy · December 2021
Top Fidget Toys Games Performance on Android in the UK: Q4 2021
Discover how the top 5 fidget toys games performed on the Android platform in the United Kingdom during Q4 2021, with insights on downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 fidget toys games on the Android platform in the United Kingdom showcased varied performance metrics, reflecting their popularity and user engagement. Here’s a detailed look at their statistics, based on data from Sensor Tower.
Antistress - relaxation toys by JindoBlu saw a remarkable increase in weekly revenue, peaking at around $400 in the week of December 20. Weekly downloads were the highest in the week of October 25, reaching nearly 20.2K, while weekly active users grew from approximately 19.9K to a high of 89.5K in early November before settling at 65.8K by the end of December.
Pop it Fidget Toys 3D Games from FALCON GAME did not generate any revenue during this period. However, weekly downloads were steady, peaking at 10.1K in early November. Weekly active users also showed a positive trend, increasing from 7.7K in late September to approximately 19.1K by early December.
Pop Us! by SayGames Ltd did not report any revenue but had a noticeable fluctuation in weekly downloads, reaching a peak of 10.9K in late September and then declining to around 5.9K by the end of December. The active user base saw a similar trend, starting at 19.6K and ending at 12.9K.
Fidget Toys Trading・Pop It 3D by Freeplay Inc also did not generate any revenue throughout the quarter. Weekly downloads showed a significant peak at 11.3K in late September, with a notable increase to 9.8K in the final week of December. Weekly active users started at 40.3K and showed a steady trend, ending the quarter at approximately 30.2K.
Squishy Ouch: Squeeze Them! from Wanna Play Games LTD had minimal revenue, with the highest recorded at $38 in late November. Downloads peaked at 15.8K in late September but showed a significant drop to just under 1K by the end of December. Active users followed a similar pattern, starting at 18.8K and decreasing to 3.8K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.